約 4,306,923 件
https://w.atwiki.jp/mafia2transj/pages/57.html
n_Listen, I ain t worked that out yet. Look, you d probably have to have some sort of box with buttons on it that controls the guy on the screen. I mean, one button would make him walk, the other would make him shoot, one would maybe make him... n_聞けってば,まあまだ考えがまとまってないけど.例えば四角いボタンつきの箱があって,それでスクリーンの中の男を動かすんだ.つまり,あるボタンを押せばそいつが歩いて,別のを押せば撃つみたいに... n_Oh yeah, that s your brilliant idea, huh? That sounds interesting, but it ain t never gonna happen. n_いいね,最高だよ.買うかもな.絶対にできるわけないけど. n_Oh yeah? I m sure someone ll figure it out someday. And you can mark my words on that! n_そうか?オレは絶対いつか誰かが作ると思うけどな.オレが言ったこと忘れるなよ! n_Uh huh, sure they will - right after they put a guy on the moon! Hehe. n_ふぅ,わかった,わかった.できるかもな.ただし人間が月に行ったあとだ!ははは. n_Yeah, yeah... Alright, I m gonna get back to my crossword puzzle here. n_ううう,わかったよ,またクロスワードパズルでもやるわ. n_Yeah, alright, don t hurt yourself with that no. 2 pencil. n_それがいい,そのHBの鉛筆で怪我すんなよ. Freeze! Put your hands up or I swear to God I ll plug you! 動くな!手をあげろ,撃つぞ! Put your hands up, and get on the ground, now! 手をあげろ,膝をつくんだ! Hey, what s going on? Why so quiet? Couldn t shut you up a minute ago!... おい,どうしたんだ?なぜ黙っている?なぜこんなことをした! Hey, this ain t funny. Say something! おい,遊びじゃないんだ.何か言え! I m on my way over there and if this is another one of your stupid jokes, I swear to God, I ll box your ears off. 今そっちに向かっているところだ,もしこれがバカげた冗談だとしたら,お前の耳を引きちぎってやる. Damn kid s probably just waiting to jump out and scare me. Last time he did that, he damn near gave me a heart attack. たぶん飛び出して来てオレをびびらせる気だろ,前にもやられたからな,あれは心臓が止まるかと思ったよ. OK, this is the Director s office. This is where the key should be. よし,ここが署長室だな,ここにカギがあるはずだ. Alright, here s the Director s office. This is where Maria said the key was... よし,ここが署長室だ.カギがあるとマリアが教えてくれた場所だ. Alright, here s the key... now I gotta get to the safe. よし,カギがあったぞ,次は金庫だ. Ah, there we go... Jackpot. どれどれ...完璧だ Alright, time to blow this joint... よし,もう少しだ... Shit, I need the key to open it. Maria said it was in the Director s office... クソ,カギが必要だ,そういや署長室にあるって言ってたな. This is the Empire Bay Police Department! We have you surrounded! Come out with your hands up! If you do not surrender immediately, we will open fire. エンパイアベイ市警だ!お前を完全に包囲している!手をあげて出て来い!早急に出てこなければ発砲する!
https://w.atwiki.jp/mafia2transj/pages/132.html
Agh, ugh... Ghrrr... Oh, Jesus Christ, that s disgusting! Aw, fuck, this is gross! Oh, this fucking reeks. God... can t believe I m fucking doing this... Argh... Should ve taken my chances ringing the doorbell. Fuck, if I knew I d have to go through this shit... Argh... If Luca doesn t kill me, this smell will... I never should ve picked up that fucking phone. Argh... now what d I step in? Shit! Oh, for fuck s sake! Jesus Christ, I m never going to be able to get this fucking stench off me! I gotta hide, otherwise they ll see me... Oh shit, another dog! Jesus, would you shut up! What, is somebody there? ったく, 静かにしやがれ! そこに誰かいるのか? There s nobody there, see?! So shut up before we turn you into meatloaf! 誰もいないじゃねぇか?! ミンチにされたくないなら静かにしろ! Lousy mutt... 哀れな犬だな... What s going on over there? 向こうに何かあるのか? I better take a look... Move it, assholes! 動け, クソ野郎! Shit, there they are... Now I got you, you skinny little prick... くそっ... まず やつらをどうにかしないと... OK, time to move... よし, そろそろ行くか...
https://w.atwiki.jp/pqjp/pages/205.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q4f_NAME1]" Darkhunter /Text Text tag="[Conv_Q0Q4f_0000]" You took the Sorcerer to the Red Tower? /Text Text tag="[Conv_Q0Q4f_0001]" You took the Sorcerer to the Red Tower? /Text Text tag="[Conv_Q0Q4f_0002]" You took the Sorcerer to the Red Tower? /Text Text tag="[Conv_Q0Q4f_0003]" You took the Sorcerer to the Red Tower? /Text Text tag="[Conv_Q0Q4f_0004]" The matter has been dealt with. Now we must head north. /Text Text tag="[Conv_Q0Q4f_0005]" The matter has been dealt with. Now we must head north. /Text Text tag="[Conv_Q0Q4f_0006]" The matter has been dealt with. Now we must head north. /Text Text tag="[Conv_Q0Q4f_0007]" The matter has been dealt with. Now we must head north. /Text Text tag="[Conv_Q0Q4f_0008]" As I promised, north it shall be. /Text Text tag="[Conv_Q0Q4f_0009]" As I promised, north it shall be. /Text Text tag="[Conv_Q0Q4f_0010]" As I promised, north it shall be. /Text Text tag="[Conv_Q0Q4f_0011]" As I promised, north it shall be. /Text /TextLibrary
https://w.atwiki.jp/penumbrajp/pages/74.html
CATEGORY Name="01_02_mine_entrance" Entry Name="DescHatch" I should have known that rusty old ladder wouldn t hold my weight, but I didn t have any choice I d rather die down here than suffer that cold any longer. /Entry この錆びた古い梯子は私の体重に耐えられないだろうことは分かっていたが、選択の余地は無かった。これ以上寒さに苦しむぐらいなら落ちて死んだほうがましだ。 Entry Name="DescBarrel" A heavy looking wooden barrel. Could be anything inside it. /Entry 重そうな木の樽だ。中に何かが入っているかもしれない Entry Name="DescLockBarrel" No wonder I couldn t open the door... /Entry なるほど、どうりでこのドアが開かなかったわけだ。 Entry Name="DescWoodDoor1" It s a wooden door. I hope it s open. /Entry 木製のドアだ。開くといいが Entry Name="DescWoodDoor2" A basic wooden door. /Entry 普通の木製のドアだ Entry Name="InteractWoodenDoor" It s stuck, there must be something in the way. /Entry ひっかかっている。何かが置いてあるに違いない Entry Name="TaskLockedDoor" I m in some kind of underground installation, but the only door out of the room I m in is locked. Need to find some way around. /Entry なんらかの地下施設にいるようだが、唯一のドアは開かない。他の道を探さないと Entry Name="SceneIntro" Jesus, my head. I can t believe I fell that far and survived. Although, looking around, maybe I didn t... what is this place? /Entry なんてこった、まだ生きてるとは信じられない。とはいえ、ここは一体何だ? Entry Name="SceneIntro02" The hours pass by... /Entry Entry Name="DescMetalShelf1" A metal shelf. /Entry 金属製の棚だ Entry Name="DescShelf1" This wooden shelf s slowly falling apart. /Entry この木製の棚は崩れかかっているな Entry Name="DescPlanks1" This hole s been boarded up a long time ago. The wood looks pretty soft now. /Entry この穴は随分前に塞がれたようだ。木は柔らかそうに見える Entry Name="InteractPlanks" Old as they are, they won t pull off with my bare hands. /Entry 古くなっていて、素手では無理そうだ Entry Name="TaskPlanks" There s some boards sealing a hole in the wall that I might be able to break through. /Entry 壁の穴が板で塞がれているが、打ち破ることが出来そうだ Entry Name="DescLargeHatch" This hatch is seriously solid, it won t open by hand. Someone obviously wanted to keep people out. Or in. /Entry このハッチは硬くて手で開けられそうも無い。明らかに何者かによって侵入を防がれている。もしくは脱出か Entry Name="DescHatchToolStatic" This looks like some kind of industrial mechanism, although there s a hole in the centre, and no way to operate it. /Entry これは何らかの工業機械だ。真ん中に穴があるが操作しようが無い Entry Name="DescHatchTool" It fits pretty comfortably. /Entry ぴったりだ Entry Name="DescEndArea" I don t know where this leads, or what s waiting for me, but unless I want to starve to death, it s my only option. Besides, maybe this place has something to do with my father. /Entry どこに続いているのか、何が待ち受けているのかは分からない。しかし飢え死にするわけにはいかない以上、選択肢は無い。まして、ここには父とともになすべき何かがあるのだ。 Entry Name="TutorialHammer01" Let s see... I can swing this hammer if I hold " /Entry ハンマーを振るうには " Entry Name="TutorialHammer02" ". I can make a back swing by pulling the mouse right, and then follow through by pushing left. The opposite works too. Pulling back, and then thrusting forward produces a stabbing motion. /Entry " を押し続ける。マウスを右に引いて振りかぶり、左に動かせばいい。逆でも大丈夫だ。後ろに引いて前に動かせば、突く動作になる Entry Name="TutorialHammer04" " after the back swing, I should still be able to look around. /Entry " を押し続ければ、周りを見回すことができる。 Entry Name="TutorialHammer03" I reckon if I hold down " /Entry 後ろに振りかぶったあと " Entry Name="TutorialHammer05" HINT Penumbra Overture is balanced for mouse based weapon swinging, but if it feels too awkward, a simple version can be chosen from the options menu. Just remember, it takes a bit of time to get used to a new system, so give it a chance before changing. /Entry ヒント Penumbra Overture は基本的にマウスで武器を振るうように調整されているが、やりづらければ、オプションメニューからシンプル版に変えることも出来る。とはいえ、新しいシステムに慣れるには多少時間がかかるものなので、変える前に少し試してほしい。 Entry Name="DescRation" It s a 24 hour ration pack, long past its sell by date. /Entry 携行食だ。賞味期限切れだな Entry Name="DescAmmoBox" Empty boxes of ammunition... what is this place? /Entry 弾薬の空箱だ・・・何だここは? Entry Name="DescOldShelfs" These shelves are as old as everything else around here, could be over 50 years since anyone s been down here. /Entry 棚は他のものと同様に古い。設置されて50年は経っているかもしれない /CATEGORY
https://w.atwiki.jp/pqjp/pages/202.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q4d_NAME1]" Lord Greythane /Text Text tag="[Conv_Q0Q4d_0000]" Why have you brought us this prisoner? /Text Text tag="[Conv_Q0Q4d_0001]" Why have you brought us this prisoner? /Text Text tag="[Conv_Q0Q4d_0002]" Why have you brought us this prisoner? /Text Text tag="[Conv_Q0Q4d_0003]" Why have you brought us this prisoner? /Text Text tag="[Conv_Q0Q4d_0004]" We captured him in Skellheim. He and his Undead servant had attacked a number of travelers from Gallia. /Text Text tag="[Conv_Q0Q4d_0005]" We captured him in Skellheim. He and his Undead servant had attacked a number of travelers from Gallia. /Text Text tag="[Conv_Q0Q4d_0006]" We captured him in Skellheim. He and his Undead servant had attacked a number of travelers from Gallia. /Text Text tag="[Conv_Q0Q4d_0007]" We captured him in Skellheim. He and his Undead servant had attacked a number of travelers from Gallia. /Text Text tag="[Conv_Q0Q4d_0008]" Why didn apos;t you leave him for the authorities in Gallia or Drakenburg to deal with? Why bring him all the way to Maethelburg? /Text Text tag="[Conv_Q0Q4d_0009]" Why didn apos;t you leave him for the authorities in Gallia or Drakenburg to deal with? Why bring him all the way to Maethelburg? /Text Text tag="[Conv_Q0Q4d_0010]" Why didn apos;t you leave him for the authorities in Gallia or Drakenburg to deal with? Why bring him all the way to Maethelburg? /Text Text tag="[Conv_Q0Q4d_0011]" Why didn apos;t you leave him for the authorities in Gallia or Drakenburg to deal with? Why bring him all the way to Maethelburg? /Text Text tag="[Conv_Q0Q4d_0012]" My companion suggested that I bring him here. He seemed to think that you would want to question the prisoner. He is the third Sorcerer that has been caught in the area recently. /Text Text tag="[Conv_Q0Q4d_0013]" My companion suggested that I bring him here. He seemed to think that you would want to question the prisoner. He is the third Sorcerer that has been caught in the area recently. /Text Text tag="[Conv_Q0Q4d_0014]" My companion suggested that I bring him here. He seemed to think that you would want to question the prisoner. He is the third Sorcerer that has been caught in the area recently. /Text Text tag="[Conv_Q0Q4d_0015]" My companion suggested that I bring him here. He seemed to think that you would want to question the prisoner. He is the third Sorcerer that has been caught in the area recently. /Text Text tag="[Conv_Q0Q4d_0016]" And this companion of yours... where is he? /Text Text tag="[Conv_Q0Q4d_0017]" And this companion of yours... where is he? /Text Text tag="[Conv_Q0Q4d_0018]" And this companion of yours... where is he? /Text Text tag="[Conv_Q0Q4d_0019]" And this companion of yours... where is he? /Text Text tag="[Conv_Q0Q4d_0020]" He stayed in Gallia. You apos;ve probably heard of him - his name is Syrus Darkhunter. /Text Text tag="[Conv_Q0Q4d_0021]" He stayed in Gallia. You apos;ve probably heard of him - his name is Syrus Darkhunter. /Text Text tag="[Conv_Q0Q4d_0022]" He stayed in Gallia. You apos;ve probably heard of him - his name is Syrus Darkhunter. /Text Text tag="[Conv_Q0Q4d_0023]" He stayed in Gallia. You apos;ve probably heard of him - his name is Syrus Darkhunter. /Text Text tag="[Conv_Q0Q4d_0024]" I apos;ll thank you to not speak that name again. You were, however, correct to bring the prisoner here. /Text Text tag="[Conv_Q0Q4d_0025]" I apos;ll thank you to not speak that name again. You were, however, correct to bring the prisoner here. /Text Text tag="[Conv_Q0Q4d_0026]" I apos;ll thank you to not speak that name again. You were, however, correct to bring the prisoner here. /Text Text tag="[Conv_Q0Q4d_0027]" I apos;ll thank you to not speak that name again. You were, however, correct to bring the prisoner here. /Text Text tag="[Conv_Q0Q4d_0028]" Then you KNOW of these Sorcerers? We believe they may also be in my homeland of Agaria. /Text Text tag="[Conv_Q0Q4d_0029]" Then you KNOW of these Sorcerers? We believe they may also be in my homeland of Agaria. /Text Text tag="[Conv_Q0Q4d_0030]" Then you KNOW of these Sorcerers? We believe they may also be in my homeland of Agaria. /Text Text tag="[Conv_Q0Q4d_0031]" Then you KNOW of these Sorcerers? We believe they may also be in my homeland of Agaria. /Text Text tag="[Conv_Q0Q4d_0032]" They are followers of a cult from far to the north - servants of Bane, the Lord of Death. They have been entering our lands for some time now, causing havoc. The last one we found was placed in the custody of our Inquisitors. He did not survive long, but after he died, his body rose up as some ghoulish creature that laid waste to half of our tower. We will not make that same mistake again. The questioning this time will be... slower. /Text Text tag="[Conv_Q0Q4d_0033]" They are followers of a cult from far to the north - servants of Bane, the Lord of Death. They have been entering our lands for some time now, causing havoc. The last one we found was placed in the custody of our Inquisitors. He did not survive long, but after he died, his body rose up as some ghoulish creature that laid waste to half of our tower. We will not make that same mistake again. The questioning this time will be... slower. /Text Text tag="[Conv_Q0Q4d_0034]" They are followers of a cult from far to the north - servants of Bane, the Lord of Death. They have been entering our lands for some time now, causing havoc. The last one we found was placed in the custody of our Inquisitors. He did not survive long, but after he died, his body rose up as some ghoulish creature that laid waste to half of our tower. We will not make that same mistake again. The questioning this time will be... slower. /Text Text tag="[Conv_Q0Q4d_0035]" They are followers of a cult from far to the north - servants of Bane, the Lord of Death. They have been entering our lands for some time now, causing havoc. The last one we found was placed in the custody of our Inquisitors. He did not survive long, but after he died, his body rose up as some ghoulish creature that laid waste to half of our tower. We will not make that same mistake again. The questioning this time will be... slower. /Text Text tag="[Conv_Q0Q4d_0036]" My companion, Darkhunter, is not allowed in Maethelburg. What do you have against him? He seems alright to me. /Text Text tag="[Conv_Q0Q4d_0037]" My companion, Darkhunter, is not allowed in Maethelburg. What do you have against him? He seems alright to me. /Text Text tag="[Conv_Q0Q4d_0038]" My companion, Darkhunter, is not allowed in Maethelburg. What do you have against him? He seems alright to me. /Text Text tag="[Conv_Q0Q4d_0039]" My companion, Darkhunter, is not allowed in Maethelburg. What do you have against him? He seems alright to me. /Text Text tag="[Conv_Q0Q4d_0040]" Appearances can be deceiving, boy. You apos;d do well to remember that. And I told you not to mention his name again, so thank you for delivering the prisoner. Now, go! /Text Text tag="[Conv_Q0Q4d_0041]" Appearances can be deceiving, boy. You apos;d do well to remember that. And I told you not to mention his name again, so thank you for delivering the prisoner. Now, go! /Text Text tag="[Conv_Q0Q4d_0042]" Appearances can be deceiving, girl. You apos;d do well to remember that. And I told you not to mention his name again, so thank you for delivering the prisoner. Now, go! /Text Text tag="[Conv_Q0Q4d_0043]" Appearances can be deceiving, girl. You apos;d do well to remember that. And I told you not to mention his name again, so thank you for delivering the prisoner. Now, go! /Text /TextLibrary
https://w.atwiki.jp/testlink/pages/118.html
TestLink日本語版に関するブログ記事をまとめたものです。 日付 記事 コメント 2007/11/09 test case manager 日本語 で検索 2007/10/29 仕事を劇的に改善させるツールを教えてください 2007/10/01 TestLink使ってみた。 2007/09/26 テスト管理ツール TestLinkをお試し 2007/09/19 テストケース管理ツール「TestLink 1.7.0 final」 2007/09/19 テストケース管理ツールTestLink 2007/09/18 テストケース管理ツール「TestLink 1.7.0 final」 - ZDNet JapanComments 2007/09/13 ソフトウェア開発に必要なサーバーソフト~テスト管理編 2007/09/11 MOONGIFT 要導入!テスト管理スイート「TestLink」 オープンソースを毎日紹介 2007/09/10 テスト管理 2007/09/10 メモ 2007/09/10 何を触ろうかな 2007/09/10 巡回 2007/09/09 テストケース管理ツール 2007/09/07 test 管理ツール 2007/08/22 コンピュータ系がメイン
https://w.atwiki.jp/tsukune/pages/227.html
Vertexプリミティブの利用 Vertexプリミティブツールで、複数の基本的な2Dや3Dのポリメッシュ形状を作成することができます。オブジェクトがツールバーから挿入されると、オブジェクトの次元はドラッギングによる挿入の間に設定され、その他の属性は、+あるいは-キーでセットされ、エンターまたはリターンキーで有効になります。 Note:Vertexプリミティブの基本オブジェクトは、アセンブルルームのプリミティブと同様に挿入されます。オブジェクトの挿入に関するさらに詳細については、Using Primitive Toolsを参照してください。 ツールバーからVertexオブジェクトを挿入するには: 1.アセンブルルームで、ドキュメントを開くか新規作成します(詳細はCreating an Empty Sceneを参照してください) 2.Vertexオブジェクトの必要な位置によって、次のいずれかの操作をしてください 空間の中心にデフォルトサイズのオブジェクトを挿入するには、Insert Vertex Objectを選択するか、シーケンサーの階層にVertexオブジェクトツールをドラッグしてください。 Vertexオブジェクトを任意の位置に挿入するには、シーンウィンドウ内の適当な場所でVertexオブジェクトツールをドラッグしてください。 100-2.jpg The Vertex Object tool. 3.ポップアップからVertexプリミティブツールを選択します。 100-3.jpg The vertex primitives 4.モデリングウィンドウで、バウンディングボックスのひとつのコーナーから反対のコーナーへドラッグしてください。オブジェクトが必要なサイズになったら、マウスボタンを離してください。 5.プリミティブのメッシュの密度を設定するために、「+」あるいは「-」キーを使用してください。 6.プリミティブの挿入を有効にするためにエンターを押してください。
https://w.atwiki.jp/pqjp/pages/279.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QS00a_NAME1]" Princess Serephine /Text Text tag="[Conv_QS00a_0000]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0001]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0002]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0003]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0004]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0005]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0006]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0007]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0008]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0009]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0010]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0011]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0012]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0013]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0014]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0015]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0016]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0017]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0018]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0019]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0020]" Oh, thank you. You ARE my hero, you know. /Text Text tag="[Conv_QS00a_0021]" Oh, thank you. You ARE my hero, you know. /Text Text tag="[Conv_QS00a_0022]" Oh, thank you. You apos;re like the older sister I never had - always looking out for me. /Text Text tag="[Conv_QS00a_0023]" Oh, thank you. You apos;re like the older sister I never had - always looking out for me. /Text Text tag="[Conv_QS00a_0024]" Yeah. Sure. As long as I apos;m doing what you want me to do. /Text Text tag="[Conv_QS00a_0025]" Yeah. Sure. As long as I apos;m doing what you want me to do. /Text Text tag="[Conv_QS00a_0026]" Yeah. Well, apparently somebody needs to... /Text Text tag="[Conv_QS00a_0027]" Yeah. Well, apparently somebody needs to... /Text /TextLibrary
https://w.atwiki.jp/swgstring/pages/94.html
タグ 翻訳待ち 358 col_aurebesh_tiles Aurebesh Decoder Ring. Be sure to tune in to the next episode of Little Orphan Luke . 363 col_axkva_min_01 Skill Mod Parry Reduction increased by 1 each time Axkva Min is defeated. 3 col_axkva_min_ra_01 Skill Mod Parry Reduction increased by 1 each time Axkva Min is defeated. 253 col_bone A medium amount of XP 370 col_buddy_01 Phantom Menace Painting 371 col_buddy_02 Attack of the Clones Painting 372 col_buddy_03 Revenge of the Sith Painting 369 col_buddy_04 Light Bending Barc Speeder 334 col_com_link_01 Com-Link Decorative Item 331 col_dancing_droid_01 Dancing Droid Schematic 333 col_datapad_01 Datapad Decorative Item 359 col_dejarik_holomonster Monster Pieces for Dejarik Display 360 col_dejarik_table Table for Dejarik Display 361 col_dejarik_tier_02 Dejarik Table Schematic 301 col_dna_tier_3_kill Due to the decomposition rates of these creatures, the DNA is extremely difficult to harvest. Handle with care Badge, Rare DNA 362 col_dom_trader Jeweled Necklace Schematic 367 col_eng_trader A Posed IG-88 Schematic 18 col_feather Feather Pillow Schematic 354 col_fish_01 Title Novice Angler 355 col_fish_02 Title Nabooan Angler 356 col_fish_03 Title Master Angler 357 col_fish_tier_02 Saving those items you perceive as junk while fishing might save you some time. 329 col_flower_01 Potted Flower Schematic 332 col_hanging_light_01 Hanging Light Schematic 365 col_ig88_factory_01 Skill Mod Strike Through increased by 1 each time IG-88 is defeated. 373 col_itv_01 WE ARE WAITING ON ART FOR THIS COLLECTION. DON?’T BUG ANYTHING ON IT. 366 col_mun_trader A Posed Stormtrooper Schematic 341 col_nightsister_valuables Jeweled Necklace Schematic and a medium amount of XP 330 col_plant_01 Potted Plant Schematic 339 col_posed_ig88 A Posed IG-88 Schematic 340 col_posed_stormtrooper A Posed Stormtrooper Schematic 32 col_publish_com_link_component_01 1000 XP 252 col_rancor_parts A large amount XP 312 col_rare_carbine_01 Rare Carbine Collection I Badge and a small amount of XP 313 col_rare_carbine_02 Rare Carbine Collection II Badge and a medium amount of XP 314 col_rare_heavy_01 Rare Heavy Weapons Collection Badge and a medium amount of XP 302 col_rare_melee_01 Rare Melee Weapons Collection I Badge and a small amount of XP 303 col_rare_melee_02 Rare Melee Weapons Collection II Badge and a small amount of XP 304 col_rare_melee_03 Rare Melee Weapons Collection III Badge and a medium amount of XP 305 col_rare_melee_04 Rare Melee Weapons Collection IV Badge and a large amount of XP 306 col_rare_pistol_01 Rare Pistol Collection I Badge and a small amount of XP 307 col_rare_pistol_02 Rare Pistol Collection II Badge and a medium amount of XP 308 col_rare_pistol_03 Rare Pistol Collection III Badge and a large amount of XP 309 col_rare_rifle_01 Rare Rifle Collection I Badge and a small amount of XP 310 col_rare_rifle_02 Rare Rifle Collection II Badge and a medium amount of XP 311 col_rare_rifle_03 Rare Rifle Collection III Badge and a large amount of XP 318 col_rebel_assault_armor Rebel Assault Armor Collection Badge and a medium amount of XP 319 col_rebel_battle_armor Rebel Battle Armor Collection Badge and a medium amount of XP 320 col_rebel_marine_armor Rebel Marine Armor Collection Badge and a medium amount of XP 335 col_rock_bubbling A bubbling rock for your home 338 col_rock_burning A burning rock for your home 337 col_rock_glowing A glowing rock for your home 336 col_rock_steaming A steaming rock for your home 317 col_scout_trooper_armor Scout Trooper Armor Collection Badge and a medium amount of XP 315 col_shock_trooper_armor Shock Trooper Armor Collection Badge and a medium amount of XP 316 col_storm_trooper_armor Storm Trooper Armor Collection Badge and a medium amount of XP 353 col_story_count_dooku A Replica Dooku Lightsaber in a dispay case and a medium amount of XP 368 col_treasure_hunter_mask Master Treasure Hunter Badge 364 col_tusken_king_01 Skill Mod Critical Hit Reduction increased by 1 each time the Tusken King is defeated. 352 col_tusken_valuables A Demon Doll and a small amount of XP 61 dummy_set 0 323 housing_improvement_01 Storage Increase 324 housing_improvement_02 Storage Increase 325 housing_improvement_03 Storage Increase 326 housing_improvement_04 Storage Increase 327 housing_improvement_05 Storage Increase 328 housing_improvement_mark_01 Storage Increase 321 inv_holocron_collection_01 Jedi Waist Pack 322 inv_holocron_collection_02 Meditative Discipline 350 inv_publish_datapad_component_01 A small amount of XP 285 kill_afarathus_01 Player Title and a large amount XP 264 kill_anglers_01 Player Title and a medium amount of XP 262 kill_baz_nitches_01 Player Title and a medium amount of XP 272 kill_bloodseeker_mites_01 Player Title and a medium amount of XP 300 kill_cold_blooded_tier_2 Killing in cold blood isn t as appalling as it seems Badge, Rare DNA 269 kill_dalyrakes_01 Player Title and a large amount XP 298 kill_ferocious_tier_2 Ferocity is relative. These beasts are no match for your unbridled wrath Badge, Rare DNA 297 kill_flying_tier_2 Since you don t have wings, you decide to collect them from other unfortunate beings Badge, Rare DNA 267 kill_gaping_spiders_01 Player Title and a large amount XP 294 kill_grauls_01 Player Title and a large amount XP 279 kill_gulginaws_01 Player Title and a medium amount of XP 283 kill_gurks_01 Player Title and a medium amount of XP 284 kill_hanadaks_01 Player Title and a medium amount of XP 296 kill_insect_tier_2 The Qorkin Man is no match for your unconventional tactics of ridding the Galaxy of diseased insects Badge, Rare DNA 275 kill_kai_toks_01 Player Title and a medium amount of XP 288 kill_kamuriths_01 Player Title and a medium amount of XP 265 kill_klikniks_01 Player Title and a large amount XP 290 kill_krayt_dragons_01 Player Title and a large amount XP 270 kill_kreetles_01 Player Title and a small amount of XP 259 kill_langlatches_01 Player Title and a medium amount of XP 273 kill_lava_beetles_01 Player Title and a large amount XP 281 kill_mamiens_01 Player Title and a medium amount of XP 278 kill_mantigrues_01 Player Title and a large amount XP 266 kill_mereks_01 Player Title and a medium amount of XP 276 kill_peko_pekos_01 Player Title and a large amount XP 277 kill_perleks_01 Player Title and a medium amount of XP 299 kill_primative_tier_2 They may have opposable thumbs, but lacking technology they are easy prey Badge, Rare DNA 263 kill_quenkers_01 Player Title and a medium amount of XP 291 kill_rancors_01 Player Title and a large amount XP 260 kill_remmers_01 Player Title and a medium amount of XP 286 kill_rills_01 Player Title and a small amount of XP 295 kill_rodent_tier_2 Ridding the Galaxy of pesky rodents one by one Badge, Rare DNA 268 kill_shear_mites_01 Player Title and a medium amount of XP 280 kill_skreegs_01 Player Title and a medium amount of XP 258 kill_squalls_01 Player Title and a medium amount of XP 261 kill_stintarils_01 Player Title and a medium amount of XP 255 kill_tabages_01 Player Title and a small amount of XP 271 kill_tanc_mites_01 Player Title and a medium amount of XP 292 kill_torturs_01 Player Title and a large amount XP 293 kill_tulruses_01 Player Title and a large amount XP 351 kill_tusken_publish_gift Title Novice Collector 251 kill_tuskens_01 Player Title and a small amount of XP 282 kill_veermoks_01 Player Title and a large amount XP 287 kill_vesps_01 Player Title and a small amount of XP 257 kill_vir_vurs_01 Player Title and a medium amount of XP 289 kill_voritor_lizards_01 Player Title and a medium amount of XP 256 kill_vrelts_01 Player Title and a small amount of XP 274 kill_whisper_birds_01 Player Title and a medium amount of XP 254 kill_womprats_01 Player Title and a small amount of XP 349 trader_dancing_droid_counter A large amount XP and Crafting Enhancement Item. 344 trader_fish_tank_counter A large amount XP and Crafting Enhancement Item. 345 trader_hanging_light_counter A large amount XP and Crafting Enhancement Item. 342 trader_nightsister_necklace_counter A large amount XP and Crafting Enhancement Item. 343 trader_posed_ig88_counter A large amount XP and Crafting Enhancement Item. 346 trader_posed_stormtrooper_counter A large amount XP and Crafting Enhancement Item. 348 trader_potted_flower_counter A large amount XP and Crafting Enhancement Item. 347 trader_potted_plant_counter A large amount XP and Crafting Enhancement Item.
https://w.atwiki.jp/pqjp/pages/395.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q5d_NAME1]" Lord Rathe /Text Text tag="[Conv_Q3Q5d_0000]" What can you truly hope to achieve, mortal? My master once stood before an army of knights such as you, and still he ultimately prevailed. /Text Text tag="[Conv_Q3Q5d_0001]" What can you truly hope to achieve, mortal? My master once stood before an army of knights such as you, and still he ultimately prevailed. /Text Text tag="[Conv_Q3Q5d_0002]" What can you truly hope to achieve, mortal? My master once stood before an army of knights such as you, and still he ultimately prevailed. /Text Text tag="[Conv_Q3Q5d_0003]" What can you truly hope to achieve, mortal? My master once stood before an army of knights such as you, and still he ultimately prevailed. /Text Text tag="[Conv_Q3Q5d_0004]" What do I hope to achieve? I apos;ll start out by taking your head. /Text Text tag="[Conv_Q3Q5d_0005]" What do I hope to achieve? I apos;ll start out by taking your head. /Text Text tag="[Conv_Q3Q5d_0006]" What do I hope to achieve? I apos;ll start out by taking your head. /Text Text tag="[Conv_Q3Q5d_0007]" What do I hope to achieve? I apos;ll start out by taking your head. /Text /TextLibrary